Applicable article
“Microsoft to acquire Activision Blizzard to bring the joy and community of gaming to everyone, across every device”
The release is quoted below
Legendary gaming, immersive interactive entertainment, and publishing expertise accelerate the growth of Microsoft's gaming business, which covers mobile, PC, consoles, and the cloud.
"Games are now the most dynamic and exciting category of entertainment across all platforms and will play a key role in the development of the Metaverse platform. Microsoft is the world's premier content and community. We are stepping up our investment in the cloud, putting players and creators first, and opening up a new era where games are safe, inclusive, and accessible to everyone. "
"Players around the world love Activision Blizzard games, and it's certain that the company's creative team is doing the best job. Together, we're building a future where people can play their favorite games wherever they want. I will go. "
"For over 30 years, our team of excellence has created some of the world's most successful games. Activision Blizzard's world-class talent and franchise, as well as access to Microsoft technology, distribution and talent. We are confident that the combination of our grand vision and our common commitment to games and inclusion will enable us to continue to succeed in an increasingly competitive industry. "
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Information about the game market
The gaming industry is over $ 200 billion and is the largest and fastest growing entertainment. In 2021 alone, the total number of video games released increased by 64% compared to 2020, and it is reported that 51% of players in the United States play games on consoles, PCs and mobiles for more than 7 hours a week. increase. -Currently, 3 billion people are playing games worldwide, and this figure is projected to increase to 4.5 billion by 2030. More than 100 million gamers, including more than 25 million Xbox Game Pass members, play Xbox games on consoles, PCs, mobile phones and tablets every month.